(N4G) Persona 4 Dated for North America
Posted by on Jul 6, 2008
rational
Dale North says: “I’m here covering the Shin Megami Tensei panel at Anime Expo here in Los Angeles (more coverage on that later), but I wanted to drop in now and say that Persona 4 does have a US launch date now. I’m so happy!
After hearing the full history of the Shin Megami Tensei games (awesome, by the way), Atlus surprises us with the screen you’re seeing above. Just in time for the holidays, P4 will hit shelves on December 9th, 2008. This will also include a bonus soundtrack CD!
I know some of you haven’t finished Persona 3: FES yet, so you better hurry!
Are you ready for P4 yet?”
Original post by Mega PC Game Mash and software by Elliott Back
(N4G) Mortal Kombat vs DC To Be Rated Teen
Posted by on Jul 6, 2008
heliosin
Ripten’s Jon Christensen writes:
“About a week ago we received the news that Mortal Kombat vs. DC was in fact going to have Fatalities. While this remains the case, in a interview with with Gametrailers.com Ed Boon stated that he may at some point be interested in publishing another M rated Mortal Kombat game in the future.
“â¦I also wouldn’t rule out doing another M rated Mortal Kombat game.”
That pretty much guarantees that this next installment of the MK universe will be rated teen. Some of you might be asking “how can the game include fatalities if it’s rated T?” The answer is simpleâ they will likely tame them. “
Original post by Mega PC Game Mash and software by Elliott Back
(YOU) Rainbow Six Vegas 2 Map Pack Released
Posted by on Jul 6, 2008
fagor-gastro
Keeping our modems nice and toasty this long-weekend, the guys over at Ubisoft Montreal have released a new map pack for their hit tactical shooter, Tom Clancy’s Rainbow Six Vegas 2. Weighing in at 150MB, the pack includes Calypso Casino and “Dark” versions of Murdertown and CQB Training. The three maps are playable in all Versus modes and Terrorist Hunt. Hit any of the following mirrors to start downloading:
Ubisoft
GamersHell
FileShack
WorthPlaying
So what are you waiting for?!
Original post by Mega PC Game Mash and software by Elliott Back
(N4G) Halo: What’s The Big Deal?
Posted by on Jul 6, 2008
barudan cekiny
Neocrisis - Halo was Xbox’s staple game in the early days. It was the driving force behind the success of the Xbox. Halo 2 solidified the Xbox’s spot among the top game consoles, beating out the Playstation 2 in sales across the USA. Halo 3, being the newest release, and the supposed last installment of the Halo series, has enjoyed a ridiculous amount of success. According to Wikipedia, “Halo 3 grossed $300(US) million in its first week. More than one million people played Halo 3 on Xbox Live in the first twenty hours. As of January 3, 2008, Halo 3 has sold 8.1 million copies, and was the best-selling video game of 2007 in the US.”
Original post by Mega PC Game Mash and software by Elliott Back
(K) Impressions: The Bourne Conspiracy [Impressions]
Posted by on Jul 6, 2008
stroje plywackie

Note: This is excerpted from a review I attempted to write, but pulled back as I didn’t complete the game. Some of you asked if I was willing to share my opinion of the game anyway. Last week, Brian reminded me of the strict conditions we have to do a full review, which are as much to protect the site’s credibility as the writer’s. But he also said that impressions are still fair game if the game hasn’t been completed. I haven’t, probably won’t and with that caveat, here are some thoughts on The Bourne Conspiracy. It is not a full review and it’s a month after the game’s release. Take it for what you will.
Off the bat I wanted to like High Moon Studio’s The Bourne Conspiracy because it was a movie adaptation, but released about a year after the most recent film. That meant someone decided to do this game for a reason other than the obligatory game adaptation. And though it lacks Matt Damon’s likeness (gameplay Bourne more resembles Rob Lowe, cutscene Bourne is huskier), by itself that doesn’t deep six a good concept.
The game is touted as becoming Jason Bourne — a man who knows neither his identity or his past, only his present, and his capacity for killing others within that present. That kind of immersion is an ambitious goal, and the game doesn’t quite get there. It never felt like my goal was to piece together Jason Bourne’s past, or even inhabit his persona. In the end it’s an action game with a story that doesn’t get in the way, but no a-ha moment where you transform from just a guy with guns and deadly hands into someone truly special.
Where this game shines is in its hand-to-hand combat. The “takedown” is the game’s showpiece, and most everything in your combat is geared to triggering it. You earn one after filling an “adrenaline meter” to a certain point (or more, to take out multiple enemies). Then by slamming a button, you get to watch a very entertaining cutscene in which you take a part your foe, and there’s nothing they can do about it. By the time you get into your fights, you have so much hostility welled up that slamming someone’s head into the edge of a toilet is eminently cathartic. The game will improvise flawlessly with the available environment.
Unfortunately, as you wade through bad guy after bad guy, you get to a point where you just want the combat over. It then becomes a process of executing three combos, throwing up a block, and combo-blocking until you finally get the magic button that puts an end to what are typically overly long encounters with minor foes. Rarely was I able to string together more than four combos, and the devastating kicks require plenty of lead time, you’ll rarely use them on tougher settings where your assailants are faster.
The takedown conditions you in other ways too; your enemies can perform a takedown, and you’ll notice one’s coming when a certain sound rings in your ears and the screen slows down. Then you have a simple one-button task to parry or reverse the attack. This same procedure is repeated for certain cutscene cinematics. In other words, you really shouldn’t put your controller down and watch at any point, because you never know when you’ll be called to hit the correct button (it always changes) and get your ass out of trouble. I could have stood to see these button cues a little more complicated, to be honest.
But the game has seriously flawed gunplay mechanics. There’s no other word for it. It’s abysmal. If you are a highly-skilled FPS or third-person free-aimer, you might have less of a complaint than I do. But whatever your skill level, this game is least fun when a gun is in your hands. The game encourages you to use your “Bourne Instinct” — a non-bullet time spider sense — to find your targets, but it is not a true lock-on, unless your target is stationary. Also, at higher levels, you drain “adrenaline” using this. Ambushes will require you to run it out completely.
The lack of weapon variety also hurts the game. You can carry a handgun and a long arm, but I never sensed any difference in weapon types beyond rate of fire. There’s no incentive to scan your environment for a particularly deadly rifle or a sidearm with pure stopping power. There are also no melee weapons nor grenades, which I suppose is not entirely necessary for this genre, but would be great at breaking up the repetition of the combat.
I played midway through on Agent setting, then again partway on trainee, getting roadblocked each time at Vilnius trying to take out the tank. Controller-throwing fits. Am I a bad gamer? Is this a bad video game? Both are probably unfair characterizations. It’s not good enough for a complete review, but I made the decision that suffering through that round for another 20 deaths spread over an hour would not change my impression that The Bourne Conspiracy is a novel concept for a linear shooter that accomplishes one thing well, and is hamstrung by the rest of its controls. Lots of folks have said this is a great rental, not a great purchase. That’s a pretty fair grade.
Original post by Mega PC Game Mash and software by Elliott Back
(N4G) Anime Expo: D3Publisher Shows Its Wares
Posted by on Jul 6, 2008
kurtki
1UP: “D3Publisher’s Anime Expo offerings feel a little too niche.
Yeah, we all know D3Publisher has a reputation for niche titles. But after checking out Bangai-O Spirits at the company’s Anime Expo booth, I feel safe in this declaration: I’ve ever seen a game this niche. For the casual shooter fan, let me fire a warning salvo. This may be the most difficult, frustrating game you’ll ever play. And that’s not hyperbole.
D3 also showcased two Naruto titles, the Wii fighter Clash of Ninja Revolution 2 and Path of the Ninja 2, a DS role-playing game.”
Original post by Mega PC Game Mash and software by Elliott Back
(N4G) E3 08: What to Look For From Microsoft
Posted by on Jul 6, 2008
hafciarka tajima
E3 has always held a special place in the hearts of video game enthusiasts. Game announcements, hardware unveils and much more are always in the back of your mind when watching each of the three press conferences, wondering what the companies have up their sleeves.
Over the next couple of days, Console Monster is going to examine the three things to look for from Microsoft, Sony and Nintendo’s press conferences.
First up is Microsoft
Original post by Mega PC Game Mash and software by Elliott Back
(N4G) 911 Call Describes Killing Over Stolen Xbox 360
Posted by on Jul 6, 2008
deski sklep
WHIO-TV in Dayton, Ohio has posted a video which includes portions of a 911 call in which a man reports that his roommate shot a man who was stealing his Xbox 360 and then hid his body in the basement.
The 911 caller told a police dispatcher that 30-year-old Mark Burwell shot and killed 24-year-old Johnny Robert Hyde, Jr. as Hyde was in the process of pilfering Burwell’s 360.
Burwell, who is being held on a quarter-million dollars bail, has pleaded not guilty.
Original post by Mega PC Game Mash and software by Elliott Back
(N4G) David Hayter Critical of Some MGS Moments
Posted by on Jul 6, 2008
deski snowboardowe
“Event’s guest of honor speaks openly about his starring role.”
Solid Snake voice actor David Hayter was surprisingly candid at Anime Expo’s centerpiece guest-of-honor panel, where he admitted to being frustrated at times with Metal Gear Solid series director Hideo Kojima’s over-the-top scriptwriting and direction. He specifically called out the suicide scene highlighted in Metal Gear Solid 4 trailers, saying that Snake, a man who’s killed thousands, shouldn’t flinch at pulling the trigger on himself. “I didn’t agree with that at all, and I begged them to change it, but I think it’s still in the final game,” he said. “I didn’t buy it at all. I think it’s weak for Snake to be killing other people and then not be able to kill himself when it’s time. If he knows it’s time, then it’s time.”
Original post by Mega PC Game Mash and software by Elliott Back
(N4G) Capcom: No trophy support for Devil May Cry 4
Posted by on Jul 6, 2008
atomic narty
A poster on Capcom Unity’s forums has received an answer to the question of whether Devil May Cry 4 and Super Puzzle Fighter II Turbo HD Remix will be getting the trophy treatment and it is no. Capcom feels that DMC4 already has “its own little trophylike system” and the Puzzle Fighter team has moved on to other projects.
Original post by Mega PC Game Mash and software by Elliott Back
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